Who doesn’t love a good bloodbath? Not Vanillaware that’s who. Attacks are punchy, have weight, and the gorgeous animation is the cherry on top, augmenting the feeling of massacring two dozen orcs as they flood the screen. We won’t even talk about magic classes, because everyone knows magic isn’t real.Īt the end of the day, the game feels balanced as breakfast. Heavier, easy classes such as the Knight always have their weapon on hand, and will only be separated from it by taking a strong blow or using a rare move that leaves them empty-handed for a moment. Ammo isn’t sparse, but since arrows don’t grow on trees, they have to be punched out of a lizard man every now and then. Not that this isn’t a game about button-mashing, but the tradeoff of landing an easy blow can come at the cost of a class who isn’t as versatile as one with more flexible attacks.įor instance, the range-based Elf finds herself in a constant hunt for arrows, which deplete as they are used. While no character feels overpowered, they do play at different levels of complexity, which provides an engaging experience for seasoned players, without having to alienate novice players who just want to button mash for mayhem. I found myself comfortable with the Elf, although each class has its give-and-take against another. The centerpiece of Dragon’s Crown is in the gameplay, so at least there’s one game this generation that doesn’t feel a need to shove its plot down your throat. Email me if you have any idea what 6 x 20 is.ĭragon’s Crown drops players into its arcadey beat-em-up world with the an endearingly shallow medieval tale of a legendary crown, the king who died trying to find it, and your job to finish the quest to control dragons, or just one dragon. Since they’re also using math for estimating 20 hours per each of six class-based characters, we’ll just take their word for it that anyone can get their fill.Īlternatively, there’s this neat little 20-hour Vanillaware game we’re reviewing that hit the PS3 and Vita this week. A developer-noted 120 hours of content isn’t necessarily concise for Dragon’s Crown, but Vanillaware’s hallmark of titles overstaying their welcome is pardoned with the inclusion of cooperative and PvP multiplayer - which have both been known to extensively lengthen any game’s lifespan. Coming from a history of struggling to create the perfect 2D homage/RPG hybrid game around, Vanillaware finally seems to be hitting their mark of blending action-based gameplay without weighing the initial thrill down with their habitually long-winded game length. Using the word ‘fun’ almost makes it sound like this game was worth playing. It’s almost days of fun once you notice your hours spent in-game. Local or online based co-op bring together four players to stomp around a gorgeous 2D world full of monster-shaped punching bags for hours of fun. What’s so special about the original Dragon’s Crown is that it happens to be one of the first arcade games to stay above water outside of an arcade setting– whatever arcades are. We’ll get back to that analogy when Dragon’s Crown 2 and Dragon’s Crown: Inquisitor (a mobile game probably) come out in two years. Remember when Robocop wasn’t part of our lexicon? Nobody does. Like before Robocop was Robocop 2, and just Robocop without a number. “New IP” is just a big word for original creations. Hopefully for them, it was a successful PSA that they’re still making video games, because new IP is on the market and it’s got their logo on it. The last we heard of Vanillaware, they were celebrating the re-release of Muramasa on the PS Vita. Are they good? Is it good? Is anything good? Objectively, Vanillaware’s first HD game is in our midst, and has a lot of reasons to write about it. Boobs, Golden Axe, Dungeons & Dragons, Japan.Īre you interested? That’s the last time we’re going to use those words today ask about them again tomorrow.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |